Release (USA): 01/10/1995
VUE-VMCE-USA
Release (Jap): 28/09/1995
VUE-VMCJ-JPN
Genre: Platform
Developer: Nintendo Co., Ltd.
Publisher: Nintendo Co., Ltd.


A fresh take on the classic Mario formula
Mario Clash for the Virtual Boy offered a unique twist on the traditional Super Mario gameplay. Released in 1995, the game combined elements from the Mario Bros. arcade game with a new 3D perspective, thanks to the Virtual Boy’s stereoscopic capabilities. Players controlled Mario as he navigated a series of platforms, facing off against enemies like Koopa Troopas and Shy Guys, but with the added challenge of being able to move in 3D space. This gave the game a dynamic and immersive feel, especially compared to other 2D platformers of the time.
Innovative use of Virtual Boy’s 3D graphics
Mario Clash used the Virtual Boy’s red-and-black 3D visuals to its advantage, creating a sense of depth and immersion. The game’s side-scrolling gameplay had players throwing shells at enemies and jumping between different planes of existence, creating a 3D “clash” of perspectives. Though the Virtual Boy was limited by its monochrome display, Mario Clash made the most of the technology to provide a fresh experience for fans of the Mario series.
A nostalgic experience for collectors
While Mario Clash wasn’t as widely known as other Super Mario games, it’s a favourite among Virtual Boy enthusiasts and collectors. The game offers a unique piece of Mario history, showcasing how Nintendo experimented with 3D platforming in its early stages. Despite the Virtual Boy’s short-lived run, Mario Clash remains a beloved title for those interested in the system’s distinct library.